Bank Job Hero

BANK JOB HEIST

A tactical stealth-to-combat level designed around player agency and spatial progression. This multi-room facility blends patrol encounters with dynamic encounter design, allowing players to approach challenges through stealth, direct combat, or creative use of the environment. The level demonstrates sophisticated AI behavior, encounter layering, and reward pacing.

PROJECT OVERVIEW

Bank Job Heist is a completed stealth-focused level emphasizing player freedom in approach and tactical decision-making. The facility is designed with multiple layers of security, guard patterns, and strategic points that support varied playstyles. The environment itself becomes a tactical tool, with destructible elements, alternate paths, and vantage points that reward creative problem-solving.

DESIGN CHALLENGE

  1. Multiple Approach Vectors: Design encounters that support stealth, combat, and environmental interaction equally without privileging one strategy.
  2. Patrol Encounter Design: Create AI patrol routes that feel organic and natural while remaining learnable and predictable for skilled players.
  3. Dynamic Pacing: Balance tension with breathing room through spatial progression, encounter spacing, and reward checkpoints.
  4. Environmental Storytelling: Use the facility layout to communicate security hierarchy and functional purpose without exposition.

DESIGN APPROACH

The bank facility was designed as a series of interconnected spaces, each with defined security layers and guard rotations. Primary objectives are secured with redundant patrol patterns, but players who understand the facility layout can identify timing windows or alternative entry points. Environmental hazards and props provide additional tactical options, rewarding exploration and creative engagement with the space.

KEY FEATURES

Engine
Unreal Engine 5
Level Type
Stealth/Combat Hybrid
Scope
Multi-room Facility
Status
Completed
Approach Styles
Stealth / Combat / Hybrid
Role
Level Designer & Encounter Designer
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