Spaces built to be felt, before they're understood.
I design levels and environments across genres and styles — from blockout to lighting pass, in Unreal Engine 5.
Hi, I'm Olive. I design levels, dress them as an environment artist, and model the props that fill them — spaces meant to be explored, not just looked at.
Whether it's a locked basement door or a temple gate puzzle, my goal is the same: let the space tell part of the story before a single line of dialogue does.
Open to Level Design, Level Art, and Environment Art roles.
lemonlemming@icloud.com