UE5 Level Designer | Environment Storytelling | Spatial Design
Production-ready greybox environment. Environmental storytelling through composition and lighting.
Character-driven narrative environment with environmental storytelling and interaction systems.
Tactical stealth-to-combat level. Blends patrol encounters, encounter design, and dynamic pacing.
I'm a UE5 level designer specializing in gameplay-driven environments that tell stories through space and interaction. My work spans fantasy and horror aesthetics, with a focus on environmental storytelling, spatial composition, and player agency. I design levels where the environment itself becomes a narrative device.